Course Name | Animation Techniques |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
MGT 209 | Fall/Spring | 2 | 4 | 4 | 4 |
Prerequisites | None | |||||
Course Language | Turkish | |||||
Course Type | Elective | |||||
Course Level | Short Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The course aims to students, Animation production techniques and theory about the historical development and provide learning in practice. Animation production technique and timing information. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | This course is an idea, involves scenarios, post-production and post-processing in the period up to and implementation of short films. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | ||
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction. Courses, information on workload and evaluation criteria. | |
2 | Introduction to Adobe After Effects Program - Managing the interactions between Adobe Programs | AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:1 |
3 | Animation techniques, timing applications, working with different materials | AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:2 |
4 | Character development intended for animation | AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:3 |
5 | Technical preparetions intended for animation | AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:4 |
6 | What is animation? Definition of animation, basic properties, display areas, first display devices. Animation application with drawing on display device. | Animasyon'un Kutsal Kitabı, Maureen Furniss section:1 |
7 | Historical development and techniques of animation, Introduction to Cinema 4D Program | Animasyon'un Kutsal Kitabı, Maureen Furniss section:2 |
8 | Animation film techniques - Greenbox Applications (Surface-Stop Motion) | Animasyon'un Kutsal Kitabı, Maureen Furniss section:3 |
9 | Film story, script and storyboard drawing | Animasyon'un Kutsal Kitabı, Maureen Furniss section:4 |
10 | Preparing the animation of the given section depending on the scenario, Project I - (Midterm exam) | Application |
11 | Background and set design according to technique / Cinema 4D | AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:5 |
12 | Interactive usage of Cinema 4D and Adobe After Effects Programs | Application |
13 | Cinema 4D / Character Animation | AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:6 |
14 | Project fiction-Audio (music-effect) | AFTER EFFECTS CS6 AND CC Yağızalp Akarsu section:7 |
15 | Animation based advertising film production using mixed techniques Project II - (Final) | Application |
16 | The last assessment period |
Course Notes/Textbooks | Animasyon'un Kutsal Kitabı AFTER EFFECTS CS6 AND CC Yağızalp Akarsu ISBN 6055201272 |
Suggested Readings/Materials |
Semester Activities | Number | Weigthing |
Participation | 1 | 4 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 5 | 10 |
Presentation / Jury | ||
Project | 1 | 4 |
Seminar / Workshop | 1 | 12 |
Oral Exam | ||
Midterm | 1 | 35 |
Final Exam | 1 | 35 |
Total |
Weighting of Semester Activities on the Final Grade | 9 | 65 |
Weighting of End-of-Semester Activities on the Final Grade | 1 | 35 |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | 4 | |
Study Hours Out of Class | 0 | ||
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 5 | 2 | |
Presentation / Jury | |||
Project | 1 | ||
Seminar / Workshop | 1 | ||
Oral Exam | |||
Midterms | 1 | 4 | |
Final Exams | 1 | 4 | |
Total | 114 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to have basic computer hardware and software knowledge. | |||||
2 | To be able to develop the necessary applications by using internet and network technologies. | |||||
3 | To follow developments in the field to adapt to changing conditions. | |||||
4 | To be able to conduct experiments in the field and analyze the results. | |||||
5 | To be able to use basic programming languages related to the field. | |||||
6 | To be able to design and install a computer system that includes software, hardware, or both, meeting the basic needs of the field. | |||||
7 | To be able to interpret and follow current developments in the field of computer programming. | |||||
8 | To be able to carry professional and ethical responsibility and have awareness of professional ethics in their practices. | |||||
9 | To have basic theoretical and practical knowledge about mathematics, computing and computer science. | |||||
10 | To be able to follow the information in the field and communicate with colleagues by using English at the general level of European Language Portfolio A2. | |||||
11 | To be able to direct his/her education to a further level of education |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest